Letter from the Executive Director:
While games are certainly a unique art form and contain remarkable examples of creative skill, they also represent a vigorous growing business. Despite the economic challenges of the last several years, games have experienced a steady increase in global revenue, fueled not only by the growing popularity of the medium but also the methods of monetization that are constantly evolving. The way in which players engage their content – and pay for it – is a vital aspect of our work as game developers and demands its own form of creativity and ingenuity to be successful.
- Kate Edwards
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Table of Contents-
- Micro-transactions and the Magic Dollar Amount, Myke Sanders
- Game Design Aspect of the Month: Monetizing a Freemium Game, Dave Calabrese
- IndieSpective: Monetize to Survive, Robert Madsen
- Q & A with Game Innovation Lab’s Tracy Fullerton, Mary Kurek
- Q&A with Dying Light Writer Haris Orkin, Matt Duffy Chidley
- Student Spotlight: The Cost of Non-Profit, Suzanne Jackiw
- IGDA @ E3, Photos by Matt Duffy Chidley
- Events
Editor in Chief – Elizabeth LaPensée; Art Director – Cat Wendt; Copy Editor – Sunitha Kumar Girish; Events Editor – Heather M. Decker-Davis