Letter from the Executive Director:
In the “old days” of software and game development, the term “developer” was most often used as a synonym for a “programmer” or “coder.” While in the IGDA we’ve evolved the term “developer” to mean essentially anyone who’s involved in the creation of games, we of course haven’t lost sight of that vital function of programmers and their role in architecting the technical foundation of the games we create. So in this issue, welcome to the world of game programming, as we also recap our activities at GDC, the Scholars program and keep you current on happenings in the IGDA!
- Kate Edwards
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Table of Contents
- Self-Learning as Effective Learning, Keith Nieves
- IGDA AI SIG Reboot, Luke Dicken
- GDC 2013: Recap, Reunions, and Revisions, Doug Hill
- Q & A with IGDA Executive Director, Kate Edwards, Interview by Mary Kurek
- Game Design Aspect of the Month: HTML5 Prime Time, Raymond Jacobs and Tom Novelli
- The Code to Protecting Your Game, Suzanne Jackiw
- Playcanvas!, Peter Yu
- IGDA Scholars Program, Luke Dicken
- Is Programming Related to Age?, Dr. Emerson Murphy-Hill
- IGDA Summit Call for Proposals
- Member Benefit: Pearson
- Events
- E-Reader PDF
Editor in Chief – Elizabeth LaPensée; Art Director – Cat Wendt; Copy Editor – Brian Kung; Events Editor – Heather M. Decker-Davis